Thursday, April 3, 2014

Chapter 14: E-BUSINESS



E-Business
The Internet is a powerful channel that presents new opportunities for an organization to:
  • Touch customers.
  • Enrich products and services with information.
  • Reduce costs.
Difference between e-commerce and e-business.
  • E-commerce - the buying and selling of goods and services over the Internet.
  • E-business - the conducting of business on the Internet including, not only buying and selling but also serving customers and collaborating with business partners.
Industries using E-Business



E-Business Models

E-business model - An approach to conducting electronic business on the Internet.






Business-to-Business (B2B)

Eloctronic marketplace (e-marketplace) - interactive business communities providing a central market where multiple buyers and sellers can engage in e-business activities.



Business-to-Consumer
Common B2C e-business models include:

  • e-shop - A version of a retail store where customers can shop at any hour of the day leaving their home or office.
  • e-mall - Consists of a number of e-shops, it serves as a gateway through which a visitor can access other e-shops.
Business types:
  • Brick-and-Mortar business - Operates in a physical store without an Internet presence.
  • Pure-play (virtual) business - A business that operates on the Internet only without a physical store. 
  • Click-and-Mortar business - a business that operates in a physical store and the Internet. 


Consumer-to-Business (C2B)

  • Priceline.com is one of the example of a C2B a business-model.
  • The demand for C2B e-business will increase over the next few years due to customer's desire for greater convenience and lower prices


Consumer-to-Consumer (C2C)
Online auctions:

  • Electronic auction (e-auction) - Sellers and buyers solicit consecutive bids from each other and prices are determined dynamically.
  • Forward auction - Sellers use as a selling channel to many buyers and the highest bid wins.
  • Reverse auction - Buyers use to purchase a product or service, selecting the seller with the lowest bid.
C2C communities include:
  • Communities of interest - People interact with each other on specific topics, such as golfing and stamp collecting.
  • Communities of relations - People come together to share certain life experiences such as cancer patients, senior citizens and car enthusiasts.
  • Comunities of fantasy - People participate in imaginary environments such as fantasy football teams and playing one-to-one with Michael Jordon. 


E-Business Benefits and Challenges

E-Business benefits include:

  • Highly accessible.
  • Increased customer royalty.
  • Improved information content.
  • Increased convenience.
  • Increased global reach.
  • Decreased cost.
E-Business challenges include:
  • Protecting consumers.
  • Leveraging existing systems.
  • Increasing liability.
  • Providing security.
  • Adhering to taxation rules.
There are numerouadvantages and limitations in e-business revenue models including:
  • Transaction fees.
  • License fees.
  • Subscription fees.
  • Value-added fees.
  • Advertising fees.


Mashups

Web mashup - A Web site or Web application that uses content from more than one source to create a completely new sercvice.



  • Application programming interface (API) - A set of routines, protocols and tools for building software applications.
  • Mashup editor - WSYIWYGs (What You See Is What You Get) for mashups.

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